Resource Management
24 mechanics
- Ammunition
- Blueprint discovery & research
- Consumables
- Crafting materials
- Energy/power grids
- Equipment durability
- Food/rations
- Fuel
- Inventory slots
- Multiple currencies
- Node harvesting
- Passive income
- Population/workers
- Recipes
- Repair costs
- Resource conversion
- Resource gathering
- Scarcity/abundance cycles
- Single currency
- Soft vs hard currency
- Stockpiles/storage limits
- Supply lines
- Upkeep costs
- Weight/encumbrance